Play the official gameplay trailer
Android closed alpha · free for testers
Two duelists. Six schools of magic. One clash at a time.
A tactical fantasy duel where every number is on the table and only your rival’s next choice is hidden. Read them, choose your spell, and turn the clash in your favour.
See it in motion
Enter the duel
Play the official gameplay trailer
Play the official cinematic trailer
Videos load from YouTube only when you press play.
How a duel plays
The numbers are open. The next choice isn’t.
I
Read your rival
Both duelists choose at the same time, then the spells clash. Higher power wins. Guard blunts an attack, and Charge builds the mana your bigger spells need.
Classic duels resolve one spell at a time. Tactical duels lock in three and reveal them together.
II
Six schools of magic
- Fire
- Water
- Grass
- Light
- Void
- Earth
Fire has the edge over Grass, Grass over Water, and Water over Fire. Light cleanses or shields you, Void drains your rival’s mana, and Earth breaks through a Guard.
Cast three schools to ready Convergence, a finishing spell that carries the effect of every sigil you earned.
III
Rules that shift
The Arcane Veto deals Arcana that rewrite the rules of the duel. Reject the ones that hurt you, or bank a seal for later. There are 45 Arcana to discover.
The sky changes too: Sunny, Rainy and Full Moon skies each strengthen a school. Burn, Weaken, Seeded, Ward and Stoneguard carry from one clash to the next.
Five ways to play
One more rival. One more climb.
Start here
Journey
A 12-node campaign that teaches the game rival by rival and unlocks the Footman and the Lich.
Keep climbing
Ascendant Trials
A roguelite climb of 14 floors with Boons, elites, a boss, an endless climb beyond it, and a Weekly Trial.
VS AI
Set the rules, choose your rival and its difficulty.
Hotseat
Two players, one device.
Friend Duel
Challenge a friend online with a private code.
Plays offline. Friend Duel, cloud save, the Weekly Trial and leaderboards need an internet connection. Accessibility options include Reduced Motion, Large Text, subtitles and UI scale.
Twelve duelists
Every duelist bends one rule.
Each hero and rival carries a class passive. It triggers on its own condition, then recharges for three clashes. Hover over or tap an emblem to see it move, as it does in the game.
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Wizard
Elemental Mastery
When your Fire, Water or Grass beats the rival's spell, it gains +1 more PWR.
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Lich
Soul Siphon
After your spell deals damage, restore 1 HP.
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Footman
Stalwart Guard
When your Guard meets an attack, gain 1 MP.
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Hellfire Devil
Hellfire
After a Fire spell deals damage, your next offensive spell gains +1 PWR.
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Thornfury Devil
Thornfury
After a Grass spell deals damage, your next offensive spell gains +1 PWR.
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Riptide Devil
Riptide
After a Water spell deals damage, your next offensive spell gains +1 PWR.
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Ironwall Guard
Hold the Line
When you Guard and a spell still deals you damage, take 1 less.
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Counterguard
Counterguard
When you Guard and a spell still deals you damage, your next offensive spell gains +1 PWR.
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Aegis Guard
Aegis Reserve
When your Guard meets an attack, gain Ward against the next status.
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Gravechill Ghoul
Grave Chill
After taking spell damage, your next offensive spell restores 1 MP if it deals damage.
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Carrion Bloom Ghoul
Carrion Bloom
After taking spell damage, your next offensive spell restores 1 HP if it deals damage.
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Grave Hunger Ghoul
Grave Hunger
After taking spell damage, your next offensive spell restores 1 HP and 1 MP if it deals damage.
From the alpha
Screenshots
Alpha footage. Features and visuals may change during development.
Help shape the game
Join the Android alpha
Four steps, in order. Use the same Google account you use on Google Play for every step.
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Sign in to Google
Sign in with the Google account you use on Google Play on your Android device. The next steps only work for that account.
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Join the tester group
Open the group and select Join group. Just opening the page doesn’t make you a member, and this website can’t see or confirm whether you joined.
Open the tester groupgroups.google.com/g/soe-alpha-test
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Become a tester
After joining the group, open the closed-testing invitation and select Become a tester.
Open the testing invitationplay.google.com/apps/testing/com.unleech.standoff
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Install from Google Play
Only once steps 1 to 3 are done, open the game’s Play Store listing and install. Group members are set up as license testers, so no promo code is needed.
At checkout, tap the payment method and choose Test card, always approves. It’s a test card, so you won’t be charged. Don’t pick “always declines” or “approves then charges back”: the first fails, and the second takes the game away again.
Open Google Playplay.google.com/store/apps/details?id=com.unleech.standoff
Help shape the game
Send feedback
Bugs, balance, ideas, anything that felt confusing or great: all of it helps. Pick whichever way is easiest.
In the game
Open Settings and choose Send Feedback. A short form opens with the game version, your device and your language already filled in.
Feedback form
Away from the game? Use the same form in your browser. Add your device model and the game version, shown in the game’s Settings.
What makes a report easy to fix
- What you were doing: the mode (a Journey stage, a Trials floor, VS AI…) and your class.
- What happened, and what you expected instead.
- Whether it happens again when you repeat the same steps.
- Your device model and the game version.
- A screenshot or a short screen recording, if you can.
Never include passwords or payment details.
Troubleshooting
If something isn’t working
I can’t see “Join group”
Make sure you’re signed in to Google with your Google Play account, then reopen the group. If you still can’t join, email support@standoffenchanted.fyi with the Google account you want added.
The testing page says I’m not eligible
Check that you joined the group and opened the invitation with the same account. Country availability and device compatibility can also affect access. Contact us with the exact message and your device model.
Google Play says the app can’t be found
Check that you’re signed in to Google Play with the same account you used for the group and the invitation, then search again in a few minutes. If it still doesn’t appear, your country or device may not be supported yet: email us your device model and country.
Google Play says my device isn’t compatible
The alpha is for Android phones and tablets on Google Play, and some low-memory devices aren’t supported. Tell us your device model so we can check.
Checkout shows a real price
Tap the payment method. If Test card, always approves is listed, choose it and continue: you won’t be charged. If you only see your own cards, that’s the paid early access checkout: don’t complete it if you meant to join the free alpha. Confirm you joined the group and accepted the invitation with the account signed in to Google Play, wait a few minutes, then try again or contact us. Never share payment details in the group or by email.
Is the game free?
Stand Off: Enchanted is a paid game. Players who join early access on Google Play buy it. Alpha testers who join through this page get free test access as registered license testers. A test purchase isn’t a promise of a free copy after testing ends.
Which platforms can I test?
This signup is for the Android closed alpha on Google Play. Other platforms will be announced when they’re ready.
Talk with other testers
Questions, tips and discussion go in the tester group. For bugs and ideas, see Send feedback.
Report something privately
Email us with the game version, your device model and the steps to reproduce. Never include passwords or payment details.





